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We live in terrible time, gentlemen. From now on, destroyed buildings have ceased to be the privilege of expensive projects like Battlefield: Bad Company 2 or Red Faction: Guerrilla. In 2011, even such a tiny studio as Atomic Games, can afford like that. Moreover, she is enough for the impudence to enter the territory of the multiplayer, where, it seems, all niches are already busy. Breach Trying to compete with BC 2 and other multi -user giants. Is the new recruiter successful?

Battlefield?

The first line, however, Breach passes without a fight – graphically brainchild Atomic Absolutely unprecedented. Homogeneous blue porridge instead of snow, faded special effects, poor on the details of the decoration – after the dazzling gloss of the “bad company” there is nothing to catch the eye here.

Well, okay, these are all the little things. The most important thing, as you know, is the gameplay. It is a strange mixture from Battlefield And Call of Duty with rare interspersed Counter-Strike. “Soldiers” are divided into two teams and fiercely mutter each other with the support of firearms, sophisticated dietar shutters and explosives.

Naturally, before the start of the battle, we are offered to choose one of four (not counting additional) classes. True, there is no need to wait for any excesses: here the machine gunner differs from the machine gunner only in that he has a machine gun in his hands, and a machine gunner has a machine gunner. Unique features – zero.

At least somehow the children allows the children to individualize the “pumping” system-for experience points we buy sights and silencers for weapons, useful devices like first-aid kits and, most importantly, skills. But the trouble is – all skills and “gadgets” developers threw into a common boiler. Sniper in Breach The same improvements are available as the happy owner of the M16 or shotgun (with a catastrophic scatter of bullets, by the way). In this situation, it would be a great idea to allow us to create our own classes, but a set of three “trunks” for all specializations is fixed.

In addition, we develop painfully slowly. If, for example, Modern Warfare 2 delighted just by the fact that every half an hour gave us something fresh, then it would have to be fought hard for at least an hour to purchase their first “perk”, and three times more-in order to unlock a new “gun”.

The shelter system in the manner of Tom Clancy’s Rainbow Six: Vegas is the pride of authors. The thing is at times useful, but on the revolution in the genre, whatever one may say, it does not pull.

Battlefield? C’Mon!

Modes in Breach Only five: a classic “command battle” with revives during or without a round, a local analogue of a “capture of a flag” with a canister in the role of a banner, retention of key points and “convoy”. The first four are quite standard and do not need explanations, but the latter is quite curious. The “convoy” goal of the attacking team is to accompany the machines with reinforcements to several control points, if necessary, repairing cars and exploding obstacles;Defenders, of course, actively interfere with escort – spoil transport and suppress opponents with fire. We have already met something similar in Team Fortress 2, when we pushed a trolley with a bomb or a cart of a cart on rails.

Perhaps it is this fun that the player’s attention is worthy. We have seen a variety of “defmatci” more than once, and they were realized much better than in a budget creation Atomic Games. “Convoy” with a stretch can be called original and even fascinating. In addition, it is he who uses the potential in general good cards most skillfully. Since transport does not stand still, fighters have to constantly change tactics. The cars just rolled along the bridge – the enemies shot the accompanying from snipers;The jeeps disappeared behind the trees: there is no need for a rifle – you need to grab M60 and arrange an ambush in the one.

Well, the notorious advanced physics is hardly prolonging the project life. The problem is that the game in no way motivates us to destroy. Local levels were crowded for technology (if you do not take into account the escort cars) – no tanks that sweep away the dilapidated shacks in their path, or formidable helicopters in Breach Do not find. Yes, it is sometimes very useful to undermine a flimsy wooden bridge and make the enemy make a solid hook by location. However, you can spend a couple of weeks in the

battles and not learn about the existence of physics at all. Monolithic trees and pillars contribute to this.

Loading – almost a full -fledged sixth Breach mode. In total, I spent at least an hour on it. Unforgettable.

It also becomes sad from long gatherings in the server selection menu: finding a match with a decent ping here is a non -trivial task. To voluntarize the boot for ten minutes and ultimately use Ctrl+Alt+Del is also the usual thing. After that, such trifles as inadequate tuning of the mouse sensitivity and not the most responsive control, even complain, by golly, are a shame.

Pros: dynamic and moderately cheerful “convoy”.
Cons: All other modes are no good;dreary and ill -conceived “pumping”;bad graphics;Destruction is an insignificant role;Technical flaws.